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P2 Nebula: Infinite-Scale 3D Gaussian Splatting in VR via Collaborative Rendering and Accelerated Stereo Rasterization

Nebula:通过协同渲染与加速立体光栅化在 VR 中实现无限规模 3D 高斯泼溅
ASPLOS Proceedings of the 31st ACM International Conference on Architectural Support for Programming Languages and Operating Systems, Volume 22026匹配度 0/10 · 该论文研究 3D Gaussian Splatting 在 VR 中的协同渲染与立体光栅化加速,属于计算机图形学与体系结构方向,与用户关注的静态分析、LLM/Agent、浮点程序分析、贝叶斯程序分析等方向均无直接关系。引用 4 inbox
He Zhu, Zheng Liu, Xingyang Li, Anbang Wu, Jieru Zhao, Fangxin Liu, Yiming Gan, Jingwen Leng, Yu Feng
crossref: 2026-09-12dblp: 2026-09-12

AI 速览

一句话:提出 Nebula 协同渲染框架,通过云端时序感知 LoD 搜索与客户端立体光栅化,实现大规模 3DGS 的 VR 加速。

针对大规模 3D 高斯泼溅(3DGS)在 VR 中可扩展性不足、云端高保真内容受带宽限制的问题,Nebula 提出协同渲染框架。它不在云端传输视频,而是传输 LoD 搜索后的中间结果,大幅降低云-端通信;云端引入时序感知 LoD 搜索,利用帧间时序一致性缓解不规则内存访问与冗余访问;客户端提出立体光栅化,使双眼共享大部分计算并保持比特精确质量,仅需少量硬件增强。评估显示,相比有损视频流,Nebula 实现 2.7× motion-to-photon 加速,并降低 1925% 带宽。

问题
现有 3DGS 架构设计常忽视可扩展性,难以处理超大规模场景;同时,VR 带宽限制使云端无法传输高保真且流畅的 VR 内容。
方法
Nebula 采用云-端协同渲染:云端执行时序感知 LoD 搜索并传输中间结果以减少通信,客户端执行创新的立体光栅化,让双眼共享大部分计算,并辅以少量硬件增强。
评估
论文将有损视频流作为对比基线,报告 Nebula 可实现 2.7× motion-to-photon 加速,并显著降低云-端带宽(摘要报告为 1925%)。
原文摘要(Abstract)

3D Gaussian splatting (3DGS) has drawn significant attention in the architectural community recently. However, current architectural designs often overlook the 3DGS scalability, making them fragile for extremely large-scale 3DGS. Meanwhile, the VR bandwidth requirement makes it impossible to deliver high-fidelity and smooth VR content from the cloud. We present Nebula, a coherent acceleration framework for large-scale 3DGS collaborative rendering. Instead of streaming videos, Nebula streams intermediate results after the LoD search, reducing 1925% data communication between the cloud and the client. To further enhance the motion-to-photon experience, we introduce a temporal-aware LoD search in the cloud that tames the irregular memory access and reduces redundant data access by exploiting temporal coherence across frames. On the client side, we propose a novel stereo rasterization that enables two eyes to share most computations during the stereo rendering with bit-accurate quality. With minimal hardware augmentations, Nebula achieves 2.7× motion-to-photon speedup and reduces 1925% bandwidth over lossy video streaming.

链接与引用

DOI 原文 · PDF(开放获取) · DBLP

BibTeX
@inproceedings{ZhuLLWZLGL026,
  title = {Nebula: Infinite-Scale 3D Gaussian Splatting in VR via Collaborative Rendering and Accelerated Stereo Rasterization},
  author = {He Zhu and Zheng Liu and Xingyang Li and Anbang Wu and Jieru Zhao and Fangxin Liu and Yiming Gan and Jingwen Leng and Yu Feng},
  booktitle = {ASPLOS},
  year = {2026},
  doi = {10.1145/3779212.3790190}
}