一句话:报告研究生课程中整合 Lean UX 与 Scrum 并以游戏化提升参与度的经验,总结六条教训。
本文报告了在一门研究生软件工程课程中,将精益 UX(Lean UX)融入 Scrum 并采用游戏化提升学生参与度的设计与教学经验。作者指出,尽管敏捷开发与用户体验(UX)的整合已有大量工业界讨论,但学术界尤其课程层面的经验很少。课程设计围绕短冲刺中开展 Lean UX 活动,引导学生构建可测试的战术假设。通过教学实践,作者总结出六条经验教训,涉及在短冲刺中管理 Lean UX 活动的复杂性、可测试战术假设的设计难度,以及将敏捷与 UX 整合到学术环境时需考虑的重要方面。该经验报告为后续课程设计和相关研究提供了实践参考。
The integration of Agile development and user experience (UX) has received significant attention over the past decade. The literature contains several process models and wide-ranging discussion about the benefits and challenges of this integration. However, academia has given this integration short shrift. In fact, there are very few publications covering educational courses dealing with Agile development and UX. In this paper, we report on our experience of designing and running a graduate software engineering course that covers the integration of Lean UX into Scrum and employs gamification to improve student engagement. We identified six lessons learned that new point to important aspects to be considered when integrating Agile development and UX in academia. For example, we discuss the complexity of managing Lean UX activities in short sprints or how the design of a testable and tactical hypothesis can be one of the most challenging aspects of the Lean UX process.