一句话:提出并评估基于《饥荒联机版》的在线 Scrum 模拟,用于分布式团队教学。
Scrum 易学难精,通常依赖面对面模拟;但新冠疫情期间传统 Lego 模拟无法开展。本文通过迭代反思与分析,在多人游戏 Don't Starve Together 中设计在线 Scrum 模拟,面向分布式团队。作者在 4 门课程、8 所大学、3 个国家的 25 个 Scrum 团队中运行该模拟,并分析 196 份学习日记、84 份评价问卷及 19 名业界参与者的回顾。参与者反馈高度正面,主要学习成果包括沟通、估算、Scrum 实践、与业界 Product Owner 的沟通协作、Scrum 事件、工作组织、团队合作与优先级排序。
Scrum is best learned by doing, e.g. through simulation, as it is simple to understand but difficult to master. During the Covid-19 pandemic, we could not use the traditional face-to-face Scrum Lego simulation game, but had to utilize something workable in an online environment. In this paper we present an online Scrum simulation for distributed teams that was created in a multiplayer game "Don’t Starve Together" (DST) through iterative reflective work and analysis. We ran the simulation with 25 Scrum teams on four different courses with participants from eight universities located in three countries. We collected feedback from 244 participants by analysing 196 student learning diaries and 84 student evaluation surveys, and by running a retrospective with 19 industry participants. The participants’ feedback was highly positive. The main reported learning outcomes were communication, estimation, Scrum in practice, communication and collaboration with industrial Product Owners, Scrum events, work organisation, teamwork and prioritisation.