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P2 Keeping fun alive

让乐趣保持鲜活
ICSE Proceedings of the ACM/IEEE 44th International Conference on Software Engineering: Software Engineering Education and Training2022匹配度 0/10 · 该论文关注高中生远程编码训练营的教学设计与活动改编,目标是维持趣味性和教学质量,属于计算机教育/软件工程实践教育范畴,与静态分析、LLM/Agent、浮点程序分析、贝叶斯程序分析等研究方向没有直接关联。引用 18 inbox
Ilenia Fronza, Luis Corral, Xiaofeng Wang, Claus Pahl
crossref: 2026-09-12dblp: 2026-09-12arxiv: 2026-09-12

AI 速览

一句话:报告面向高中生的全远程编码训练营如何通过改编线下活动维持乐趣并保持产品质量。

新冠疫情迫使编码训练营等面对面活动完全转向线上,而参与者原本通过线下互动获得的技术推进与乐趣面临挑战。本文报告设计并运行一个全远程编码训练营的经验,该训练营面向高中生,教授基于敏捷的软件工程实践,以提升其开发高质量软件的能力。作者将线下版本改编到线上,重点增加沟通、提升参与度,并引入趣味环节以缓解长时间使用计算机的疲劳,同时保留原技术课程与学习目标。与线下训练营的结果比较表明,线上版本成功保持了乐趣,参与者在产品和过程质量上达到与线下相当的水平。作者进而总结经验并给出教育者指南。

问题
疫情使编码训练营无法面对面进行,亟需在完全远程环境下保持技术学习效果与参与乐趣。
方法
将线下训练营改编为线上版本,通过增强沟通、参与设计和趣味活动缓解疲劳,同时保留原有技术课程。
评估
比较线上与线下训练营在乐趣保持、产品质量和过程质量方面的结果,并总结经验教训与教育者指南。
原文摘要(Abstract)

The outbreak of the COVID-19 pandemic prohibited radically the collocation and face-to-face interactions of participants in coding bootcamps and similar experiences, which are key characteristics that help participants to advance technical work. Several specific issues are faced and need to be solved when running online coding camps, which can achieve the same level of positive outcomes for participants. One of such issues is how to keep the same level of fun that participants obtained through physical activities and interactions in the face-to-face settings. In this paper, we report on our experience and insights gained from designing and running a fully remote coding camp that exposes high school students to Agile-based Software Engineering practices to enhance their ability to develop high-quality software. To design the online coding camp, we adapted the face-to-face version of the coding camp to keep the same "level of fun", i.e., adaptations aimed at increasing communication, engaging participants, and introducing fun items to reduce fatigue due to prolonged computer use, while preserving the technical curriculum that enables students to attain the learning goals originally planned. The comparison with the results of the face-to-face coding camp shows that we succeeded in keeping the fun alive in the online edition, and the participants of online camp were able to produce the results at the same level of quality in terms of product and process as in the face-to-face edition. From our experience, we synthesize lessons learned, and we sketch some guidelines for educators.

链接与引用

DOI 原文 · arXiv · PDF(开放获取) · DBLP

BibTeX
@inproceedings{FronzaCWP22,
  title = {Keeping fun alive},
  author = {Ilenia Fronza and Luis Corral and Xiaofeng Wang and Claus Pahl},
  booktitle = {ICSE},
  year = {2022},
  doi = {10.1145/3510456.3514153}
}