一句话:通过调查学生与从业者,发现二者支持将游戏化与视频培训结合,为设计游戏化培训提供依据。
该研究关注软件工程培训中被动观看视频导致学习浅层化的问题,提出引入游戏化以提升参与度。作者调查了软件工程学生与行业从业者对视频培训以及将游戏化与视频结合的看法。通过问卷收集两类人群的感知与态度。结果显示,学生和从业者对视频培训总体持相似看法,并支持将游戏化与视频培训结合。研究结论可为面向软件工程师的游戏化培训方案设计提供实证依据与设计启示。
Watching training videos passively leads to superficial learning. Adding gamification can increase engagement. We study how software engineering students and industry practitioners view gamifying video-based training. We conducted a survey with students and professionals. Students and professionals share similar perceptions toward video-based training in general and support combining gamification and video-based training. Our findings can inform the design of gamified training solutions for software engineers.
DOI 原文 · arXiv · PDF(开放获取) · DBLP
@inproceedings{abs-2602-19628,
title = {Towards Understanding Views on Combining Videos and Gamification in Software Engineering Training},
author = {Pasan Peiris and Matthias Galster and Antonija Mitrovic and Sanna Malinen and Raul Vincent Lumapas and Jay Holland},
booktitle = {ICSE},
year = {2026},
doi = {10.1145/3774748.3795685}
}