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In 2011, Rideau and Winskel introduced concurrent games and strategies as event structures, generalizing prior work on causal formulations of games. In this paper we give a detailed, self-contained and slightly-updated account of the results of Rideau and Winskel: a notion of pre-strategy based on event structures; a characterisation of those pre-strategies (deemed strategies) which are preserved by composition with a copycat strategy; and the construction of a bicategory of these strategies. Furthermore, we prove that the corresponding category has a compact closed structure, and hence forms the basis for the semantics of concurrent higher-order computation.
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@article{CastellanCRW17,
title = {Games and Strategies as Event Structures},
author = {Simon Castellan and Pierre Clairambault and Silvain Rideau and Glynn Winskel},
journal = {Logical Methods in Computer Science},
volume = {Volume 13, Issue 3},
year = {2017},
doi = {10.23638/lmcs-13(3:35)2017}
}