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P2 Reachability Switching Games

可达性切换博弈
LMCS vol.Volume 17, Issue 22021匹配度 1/10 · 该论文研究可达性切换博弈的判定复杂度,属于逻辑、自动机与复杂度理论,与用户画像中静态分析、LLM/Agent、浮点程序分析及贝叶斯程序分析等核心方向没有直接交集。引用 2 inbox
John Fearnley, Martin Gairing, Matthias Mnich, Rahul Savani
crossref: 2026-09-10

AI 速览

一句话:系统研究零/一/二人可达性切换博弈的判定复杂度,并证明其比随机博弈版本更难。

本文研究零人、一人和二人可达性切换博弈(reachability switching games)的胜者判定问题。切换博弈是随机博弈的确定性类比。作者在通常的显式模型与简洁表示模型下开展复杂度分析:零人情形是 NL-难,简洁表示下为 P-难且上界为 NP∩coNP;一人情形是 NP-完全;二人情形是 PSPACE-难且属于 EXPTIME。对于一人和二人情形,结果在两种模型下均成立。研究还表明,同一博弈的切换变体在复杂度意义下难于对应的随机版本,揭示了确定性切换机制带来的计算代价。

问题
研究零人、一人和二人可达性切换博弈的胜者判定复杂度问题。
方法
使用复杂度理论归约与算法,在显式模型和简洁表示模型下建立上下界,并与随机博弈版本对比。
评估
通过 NL-/P-/NP-/PSPACE-/EXPTIME 等复杂性类归属和归约给出结果。
原文摘要(Abstract)

We study the problem of deciding the winner of reachability switching games for zero-, one-, and two-player variants. Switching games provide a deterministic analogue of stochastic games. We show that the zero-player case is NL-hard, the one-player case is NP-complete, and that the two-player case is PSPACE-hard and in EXPTIME. For the zero-player case, we also show P-hardness for a succinctly-represented model that maintains the upper bound of NP $\cap$ coNP. For the one- and two-player cases, our results hold in both the natural, explicit model and succinctly-represented model. Our results show that the switching variant of a game is harder in complexity-theoretic terms than the corresponding stochastic version.

链接与引用

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BibTeX
@article{paperbot1318,
  title = {Reachability Switching Games},
  author = {John Fearnley and Martin Gairing and Matthias Mnich and Rahul Savani},
  journal = {Logical Methods in Computer Science},
  volume = {Volume 17, Issue 2},
  year = {2021},
  doi = {10.23638/lmcs-17(2:10)2021}
}