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We study the problem of deciding the winner of reachability switching games for zero-, one-, and two-player variants. Switching games provide a deterministic analogue of stochastic games. We show that the zero-player case is NL-hard, the one-player case is NP-complete, and that the two-player case is PSPACE-hard and in EXPTIME. For the zero-player case, we also show P-hardness for a succinctly-represented model that maintains the upper bound of NP $\cap$ coNP. For the one- and two-player cases, our results hold in both the natural, explicit model and succinctly-represented model. Our results show that the switching variant of a game is harder in complexity-theoretic terms than the corresponding stochastic version.
DOI 原文 ·
@article{paperbot1318,
title = {Reachability Switching Games},
author = {John Fearnley and Martin Gairing and Matthias Mnich and Rahul Savani},
journal = {Logical Methods in Computer Science},
volume = {Volume 17, Issue 2},
year = {2021},
doi = {10.23638/lmcs-17(2:10)2021}
}