一句话:扩展会话契约以支持可受第三方或双方协议影响的输出,并用三方博弈与编排器刻画其合规性。
论文研究会话契约(session contracts)这一用于描述客户端/服务器交互协议并解释会话类型的形式化工具。作者扩展契约,允许输出是否实际发送取决于第三方或伙伴间共识,称之为“可影响”(affectible)契约。为刻画此类系统中的合规性,作者定义抽象的“可影响合规”,并证明它有三方博弈论解释;该解释等价于基于失败与回滚序列的合规,也等价于通过编排器(orchestrator)中介的合规。进一步,获胜策略与编排器之间存在一一有效对应。最后还研究了可影响契约的子契约关系。
Session contracts is a formalism enabling to investigate client/server interaction protocols and to interpret session types. We extend session contracts in order to represent outputs whose actual sending in an interaction depends on a third party or on a mutual agreement between the partners. Such contracts are hence adaptable, or as we say "affectible". In client/server systems, in general, compliance stands for the satisfaction of all client's requests by the server. We define an abstract notion of "affectible compliance" and show it to have a precise three-party game-theoretic interpretation. This in turn is shown to be equivalent to a compliance based on interactions that can undergo a sequence of failures and rollbacks, as well as to a compliance based on interactions which can be mediated by an orchestrator. Besides, there is a one-to-one effective correspondence between winning strategies and orchestrators. The relation of subcontract for affectible contracts is also investigated.
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@article{Barbanerad17,
title = {Retractability, games and orchestrators for session contracts},
author = {Franco Barbanera and Ugo de'Liguoro},
journal = {Logical Methods in Computer Science},
volume = {Volume 13, Issue 3},
year = {2017},
doi = {10.23638/lmcs-13(3:15)2017}
}