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Session contracts is a formalism enabling to investigate client/server interaction protocols and to interpret session types. We extend session contracts in order to represent outputs whose actual sending in an interaction depends on a third party or on a mutual agreement between the partners. Such contracts are hence adaptable, or as we say "affectible". In client/server systems, in general, compliance stands for the satisfaction of all client's requests by the server. We define an abstract notion of "affectible compliance" and show it to have a precise three-party game-theoretic interpretation. This in turn is shown to be equivalent to a compliance based on interactions that can undergo a sequence of failures and rollbacks, as well as to a compliance based on interactions which can be mediated by an orchestrator. Besides, there is a one-to-one effective correspondence between winning strategies and orchestrators. The relation of subcontract for affectible contracts is also investigated.
DOI 原文 · arXiv · PDF(开放获取) · DBLP
@article{Barbanerad17,
title = {Retractability, games and orchestrators for session contracts},
author = {Franco Barbanera and Ugo de'Liguoro},
journal = {Logical Methods in Computer Science},
volume = {Volume 13, Issue 3},
year = {2017},
doi = {10.23638/lmcs-13(3:15)2017}
}