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Game comonads provide a categorical syntax-free approach to finite model theory, and their Eilenberg-Moore coalgebras typically encode important combinatorial parameters of structures. In this paper, we develop a framework whereby the essential properties of these categories of coalgebras are captured in a purely axiomatic fashion. To this end, we introduce arboreal categories, which have an intrinsic process structure, allowing dynamic notions such as bisimulation and back-and-forth games, and resource notions such as number of rounds of a game, to be defined. These are related to extensional or "static" structures via arboreal covers, which are resource-indexed comonadic adjunctions. These ideas are developed in a general, axiomatic setting, and applied to relational structures, where the comonadic constructions for pebbling, Ehrenfeucht-Fra\"iss\'e and modal bisimulation games recently introduced by Abramsky et al. are recovered, showing that many of the fundamental notions of finite model theory and descriptive complexity arise from instances of arboreal covers.
DOI 原文 ·
@article{paperbot2197,
title = {Arboreal Categories: An Axiomatic Theory of Resources},
author = {Samson Abramsky and Luca Reggio},
journal = {Logical Methods in Computer Science},
volume = {Volume 19, Issue 3},
year = {2023},
doi = {10.46298/lmcs-19(3:14)2023}
}