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P2 Optimal controller synthesis for timed systems

时间系统的最优控制器合成
LMCS vol.Volume 19, Issue 12023匹配度 2/10 · 该论文研究加权时间博弈的可判定片段与值迭代符号算法,属于形式验证/程序合成理论,但未涉及 LLM/Agent 与静态分析或形式化验证的交叉,也未涉及浮点程序分析、贝叶斯程序分析或工业落地案例,与用户核心研究方向关联很弱。引用 1 inbox
Damien Busatto-Gaston, Benjamin Monmege, Pierre-Alain Reynier
crossref: 2026-09-10

AI 速览

一句话:将加权时间博弈的可分析片段扩展到含负权重,证明值仍可近似,并给出可判定子类与值迭代符号算法。

加权时间博弈是在带权重的时间自动机上进行的零和博弈,用于实时系统反应式合成中衡量控制器质量。此类博弈很快不可判定,即使权重非负;已有最大可分析类由 Bouyer 等提出,通过细化区域近似值。本文将该类扩展到含负权重的场景,以建模能量等约束,并证明在相同复杂度下仍可近似值;还通过一个小限制得到一类可判定的含负权重、任意时钟数的加权时间博弈。作者进一步给出基于值迭代范式的符号算法,可作为这些类上的近似/计算方案。最后,对无时间加权博弈,他们证明同一片段可在多项式时间内求解,而一般无限制加权博弈此前仅有伪多项式复杂度。

问题
如何为实时系统合成最优控制器,特别是在加权时间博弈的值问题通常不可判定、含负权重时缺乏可分析片段的情况下。
方法
扩展 Bouyer、Jaziri 和 Markey 的非负权重可分析类以纳入负权重,用细化区域近似值,并提出基于值迭代的符号算法;另加小限制获得可判定子类。
评估
通过理论复杂度分析证明:扩展类在相同复杂度下仍可近似值,所加限制可得到含负权重的可判定类,且无时间加权博弈对应片段可在多项式时间求解。
原文摘要(Abstract)

Weighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the cumulative weight while reaching a target. Used in a reactive synthesis perspective, this quantitative extension of timed games allows one to measure the quality of controllers in real-time systems. Weighted timed games are notoriously difficult and quickly undecidable, even when restricted to non-negative weights. For non-negative weights, the largest class that can be analysed has been introduced by Bouyer, Jaziri and Markey in 2015. Though the value problem is undecidable, the authors show how to approximate the value by considering regions with a refined granularity. In this work, we extend this class to incorporate negative weights, allowing one to model energy for instance, and prove that the value can still be approximated, with the same complexity. A small restriction also allows us to obtain a class of decidable weighted timed games with negative weights and an arbitrary number of clocks. In addition, we show that a symbolic algorithm, relying on the paradigm of value iteration, can be used as an approximation/computation schema over these classes. We also consider the special case of untimed weighted games, where the same fragments are solvable in polynomial time: this contrasts with the pseudo-polynomial complexity, known so far, for weighted games without restrictions.

链接与引用

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BibTeX
@article{paperbot2229,
  title = {Optimal controller synthesis for timed systems},
  author = {Damien Busatto-Gaston and Benjamin Monmege and Pierre-Alain Reynier},
  journal = {Logical Methods in Computer Science},
  volume = {Volume 19, Issue 1},
  year = {2023},
  doi = {10.46298/lmcs-19(1:20)2023}
}