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P2 Strategy Complexity of Point Payoff, Mean Payoff and Total Payoff Objectives in Countable MDPs

可数MDP中逐点收益、平均收益与总收益目标的策略复杂度
LMCS vol.Volume 19, Issue 12023匹配度 2/10 · 论文研究可数MDP中三类收益目标的策略复杂度,属于概率验证与自动机/博弈理论,与用户关注的LLM/Agent与静态分析/形式化验证交叉、浮点程序分析或贝叶斯程序分析没有直接关联。仅标签“程序验证”带来微弱联系,但既不涉及LLM/Agent,也不涉及静态分析或浮点/贝叶斯分析。引用 1 inbox
Richard Mayr, Eric Munday
crossref: 2026-09-10

AI 速览

一句话:完整刻画可数MDP中三类收益目标下ε最优与最优策略所需和充分的内存,给出策略复杂度分类。

论文研究具有实值转移回报的可数无限马尔可夫决策过程(MDP)。每条无限运行产生三种收益序列:逐点收益(直接观察到的转移回报序列)、平均收益(至今回报和除以步数)和总收益(至今回报和)。对每种收益,目标是最大化 liminf 非负的概率。作者建立这些目标的策略复杂度完整图景,即对 ε-最优和最优策略,判定需要何种内存、何种内存足够。结果表明不同情形差异显著:部分可用无记忆确定性策略获胜,部分需要步数计数器、回报计数器或两者兼需。该工作给出匹配的上下界,统一了可数MDP中多类收益目标的策略内存需求分类。

问题
在可数无限 MDP 中,面对逐点、平均与总收益三类 liminf 非负目标,最优与 ε-最优策略分别需要多少内存?
方法
通过构造策略并证明内存下界,对每类收益目标的策略复杂度进行分类,给出无记忆、步数计数器、回报计数器等不同内存模型的充分必要条件。
评估
以数学证明建立完整的策略复杂度分类,给出匹配的上下界;摘要未涉及实验评估。
原文摘要(Abstract)

We study countably infinite Markov decision processes (MDPs) with real-valued transition rewards. Every infinite run induces the following sequences of payoffs: 1. Point payoff (the sequence of directly seen transition rewards), 2. Mean payoff (the sequence of the sums of all rewards so far, divided by the number of steps), and 3. Total payoff (the sequence of the sums of all rewards so far). For each payoff type, the objective is to maximize the probability that the $\liminf$ is non-negative. We establish the complete picture of the strategy complexity of these objectives, i.e., how much memory is necessary and sufficient for $\varepsilon$-optimal (resp. optimal) strategies. Some cases can be won with memoryless deterministic strategies, while others require a step counter, a reward counter, or both.

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BibTeX
@article{paperbot2232,
  title = {Strategy Complexity of Point Payoff, Mean Payoff and Total Payoff Objectives in Countable MDPs},
  author = {Richard Mayr and Eric Munday},
  journal = {Logical Methods in Computer Science},
  volume = {Volume 19, Issue 1},
  year = {2023},
  doi = {10.46298/lmcs-19(1:16)2023}
}