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We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose nondeterminism can be resolved based on the input processed so far. Good-for-gameness enables automata to be composed with games, trees, and other automata, applications which otherwise require deterministic automata. Our main results are that $\omega$-GFG-PDA are more expressive than deterministic $\omega$- pushdown automata and that solving infinite games with winning conditions specified by $\omega$-GFG-PDA is EXPTIME-complete. Thus, we have identified a new class of $\omega$-contextfree winning conditions for which solving games is decidable. It follows that the universality problem for $\omega$-GFG-PDA is in EXPTIME as well. Moreover, we study closure properties of the class of languages recognized by $\omega$-GFG- PDA and decidability of good-for-gameness of $\omega$-pushdown automata and languages. Finally, we compare $\omega$-GFG-PDA to $\omega$-visibly PDA, study the resources necessary to resolve the nondeterminism in $\omega$-GFG-PDA, and prove that the parity index hierarchy for $\omega$-GFG-PDA is infinite. This is a corrected version of the paper arXiv:2001.04392v6 published originally on January 7, 2022.
DOI 原文 ·
@article{paperbot2237,
title = {Good-for-games $\omega$-Pushdown Automata},
author = {Karoliina Lehtinen and Martin Zimmermann},
journal = {Logical Methods in Computer Science},
volume = {Volume 18, Issue 1},
year = {2023},
doi = {10.46298/lmcs-18(1:3)2022}
}