一句话:提出首个带加速技术的无限状态博弈符号半算法,避免传统不动点求解发散并提升求解能力。
该论文研究无限状态双人图博弈在时序获胜条件下的求解问题,这类博弈广泛用于反应式系统合成与验证。传统基于不动点迭代的符号算法在无限状态情形下常会发散,因为它们逐步计算某玩家存在获胜策略的状态集合。作者提出一类新的符号半算法,核心是加速技术:通过识别可无限次迭代的简单子策略,一次性计算出一个无限状态集合,从而在已有算法需要无限次迭代时达到收敛。这是首个将加速用于无限状态博弈求解的方法。作者实现了原型并在多组基准上评估,结果显示其性能优于当前最先进技术,并能在部分基准上求得解。
Two-player graph games have found numerous applications, most notably in the synthesis of reactive systems from temporal specifications, but also in verification. The relevance of infinite-state systems in these areas has lead to significant attention towards developing techniques for solving infinite-state games. We propose novel symbolic semi-algorithms for solving infinite-state games with temporal winning conditions. The novelty of our approach lies in the introduction of an acceleration technique that enhances fixpoint-based game-solving methods and helps to avoid divergence. Classical fixpoint-based algorithms, when applied to infinite-state games, are bound to diverge in many cases, since they iteratively compute the set of states from which one player has a winning strategy. Our proposed approach can lead to convergence in cases where existing algorithms require an infinite number of iterations. This is achieved by acceleration: computing an infinite set of states from which a simpler sub-strategy can be iterated an unbounded number of times in order to win the game. Ours is the first method for solving infinite-state games to employ acceleration. Thanks to this, it is able to outperform state-of-the-art techniques on a range of benchmarks, as evidenced by our evaluation of a prototype implementation.