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Solving Infinite-State Games via Acceleration

POPL 8(POPL)2024
Philippe Heim, Rayna Dimitrova

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原文摘要(Abstract)

Two-player graph games have found numerous applications, most notably in the synthesis of reactive systems from temporal specifications, but also in verification. The relevance of infinite-state systems in these areas has lead to significant attention towards developing techniques for solving infinite-state games. We propose novel symbolic semi-algorithms for solving infinite-state games with temporal winning conditions. The novelty of our approach lies in the introduction of an acceleration technique that enhances fixpoint-based game-solving methods and helps to avoid divergence. Classical fixpoint-based algorithms, when applied to infinite-state games, are bound to diverge in many cases, since they iteratively compute the set of states from which one player has a winning strategy. Our proposed approach can lead to convergence in cases where existing algorithms require an infinite number of iterations. This is achieved by acceleration: computing an infinite set of states from which a simpler sub-strategy can be iterated an unbounded number of times in order to win the game. Ours is the first method for solving infinite-state games to employ acceleration. Thanks to this, it is able to outperform state-of-the-art techniques on a range of benchmarks, as evidenced by our evaluation of a prototype implementation.

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DOI 原文 ·

BibTeX
@article{paperbot2665,
  title = {Solving Infinite-State Games via Acceleration},
  author = {Philippe Heim and Rayna Dimitrova},
  journal = {Proceedings of the ACM on Programming Languages},
  volume = {8},
  number = {POPL},
  year = {2024},
  doi = {10.1145/3632899}
}