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In the timeline-based approach to planning, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning with execution by handling temporal uncertainty. In order to handle general nondeterminism as well, the concept of timeline-based games has been recently introduced. It has been proved that finding whether a winning strategy exists for such games is 2EXPTIME-complete. However, a concrete approach to synthesize controllers implementing such strategies is missing. This paper fills this gap, by providing an effective and computationally optimal approach to controller synthesis for timeline-based games.
DOI 原文 ·
@article{paperbot2733,
title = {Controller Synthesis for Timeline-based Games},
author = {Renato Acampora and Luca Geatti and Nicola Gigante and Angelo Montanari and Valentino Picotti},
journal = {Logical Methods in Computer Science},
volume = {Volume 20, Issue 3},
year = {2024},
doi = {10.46298/lmcs-20(3:17)2024}
}