paperbot · PL 论文追踪

全部论文 待读 收藏

P2 Beyond Value Iteration for Parity Games: Strategy Iteration with Universal Trees

超越奇偶博弈中的值迭代:通用树上的策略迭代
LMCS vol.Volume 21, Issue 22025匹配度 2/10 · 论文研究奇偶博弈的准多项式算法与策略迭代,属于形式化验证/自动机理论的基础算法,但未涉及LLM/Agent、静态分析、浮点程序分析或贝叶斯程序分析,与用户当前核心研究方向几乎无直接关联。引用 2 inbox
Zhuan Khye Koh, Georg Loho
crossref: 2026-09-10

AI 速览

一句话:为奇偶博弈提出通用树上的策略迭代框架,绕过值迭代需探索大量树节点的障碍,并实现每轮高效更新。

自 2017 年 Calude 等人的突破以来,奇偶博弈已有多种准多项式算法,其组合基础是通用树。Czerwiński 等人证明通用树大小有准多项式下界,表明现有算法可能被迫探索大量树节点,构成通向多项式时间的障碍。本文提出可应用于任意通用树的策略迭代框架:它至少不慢于对应值迭代,并允许在树中更大跳跃。核心技术创新是高效计算 1-player 游戏的最小不动点,方法是将最短路算法适配到有序树。代入 Jurdziński–Lazič 通用树或 Daviaud 等人的 Strahler 通用树,每轮迭代时间复杂度分别为 O(mn^2 log n log d) 和 O(mn^2 log^3 n log d)。

问题
现有准多项式奇偶博弈算法基于通用树,但通用树的准多项式下界使这些算法在最坏情况下必须探索大量树节点,难以达到多项式时间。
方法
提出通用树上的策略迭代框架,并设计基于有序树最短路算法的高效 1-player 游戏最小不动点计算,允许在通用树中更大跳跃。
评估
理论复杂度分析:证明框架至少不慢于值迭代,并给出代入 Jurdziński–Lazič 与 Strahler 通用树后每轮 O(mn^2 log n log d) 和 O(mn^2 log^3 n log d) 的时间界。
原文摘要(Abstract)

Parity games have witnessed several new quasi-polynomial algorithms since the breakthrough result of Calude et al. (STOC 2017). The combinatorial object underlying these approaches is a universal tree, as identified by Czerwi\'nski et al. (SODA 2019). By proving a quasi-polynomial lower bound on the size of a universal tree, they have highlighted a barrier that must be overcome by all existing approaches to attain polynomial running time. This is due to the existence of worst case instances which force these algorithms to explore a large portion of the tree. As an attempt to overcome this barrier, we propose a strategy iteration framework which can be applied on any universal tree. It is at least as fast as its value iteration counterparts, while allowing one to take bigger leaps in the universal tree. Our main technical contribution is an efficient method for computing the least fixed point of 1-player games. This is achieved via a careful adaptation of shortest path algorithms to the setting of ordered trees. By plugging in the universal tree of Jurdzi\'nski and Lazi\'c (LICS 2017), or the Strahler universal tree of Daviaud et al. (ICALP 2020), we obtain instantiations of the general framework that take time $O(mn^2\log n\log d)$ and $O(mn^2\log^3 n \log d)$ respectively per iteration.

链接与引用

DOI 原文 · arXiv · PDF(开放获取) · DBLP

BibTeX
@article{KohL22,
  title = {Beyond Value Iteration for Parity Games: Strategy Iteration with Universal Trees},
  author = {Zhuan Khye Koh and Georg Loho},
  journal = {Logical Methods in Computer Science},
  volume = {Volume 21, Issue 2},
  year = {2025},
  doi = {10.46298/lmcs-21(2:24)2025}
}