一句话:研究随机二人博弈中窗口平均收益目标的策略求解,给出复杂度界,并归约到非随机博弈。
论文研究随机二人博弈中窗口平均收益目标的求解。该目标用有限滑动窗口内收益均值替代长期平均收益;窗口长度有固定与有界两种变体。作者为玩家1计算策略,使其在玩家2任意策略下以正概率、概率1或至少概率 p 满足目标,并给出复杂度界与算法。核心方法是将随机博弈归约到非随机二人博弈,并给出该归约成立的一般性前缀无关目标刻画。该归约还表明随机博弈中双方记忆需求与非随机情形相同。此外,对非随机博弈,作者改进了玩家1记忆需求的上界和玩家2记忆需求的下界。
Stochastic two-player games model systems with an environment that is both adversarial and stochastic. The adversarial part of the environment is modeled by a player (Player 2) who tries to prevent the system (Player 1) from achieving its objective. We consider finitary versions of the traditional mean-payoff objective, replacing the long-run average of the payoffs by payoff average computed over a finite sliding window. Two variants have been considered: in one variant, the maximum window length is fixed and given, while in the other, it is not fixed but is required to be bounded. For both variants, we present complexity bounds and algorithmic solutions for computing strategies for Player 1 to ensure that the objective is satisfied with positive probability, with probability 1, or with probability at least $p$, regardless of the strategy of Player 2. The solution crucially relies on a reduction to the special case of non-stochastic two-player games. We give a general characterization of prefix-independent objectives for which this reduction holds. The memory requirement for both players in stochastic games is also the same as in non-stochastic games by our reduction. Moreover, for non-stochastic games, we improve upon the upper bound for the memory requirement of Player 1 and upon the lower bound for the memory requirement of Player 2.
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@article{DoyenGG24,
title = {Stochastic Window Mean-Payoff Games},
author = {Laurent Doyen and Pranshu Gaba and Shibashis Guha},
journal = {Logical Methods in Computer Science},
volume = {Volume 21, Issue 2},
year = {2025},
doi = {10.46298/lmcs-21(2:19)2025}
}