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P2 Stochastic Window Mean-Payoff Games

随机窗口平均收益博弈
LMCS vol.Volume 21, Issue 22025匹配度 2/10 · 该论文研究随机窗口平均收益博弈的复杂性、算法与内存下界,属于形式化方法与博弈论/自动机理论,与用户关注的静态分析、浮点程序分析、贝叶斯程序分析及 LLM/Agent 交叉方向没有直接关联。虽然涉及形式化验证相关理论,但未涉及机器学习系统、Agentic 程序、LLM 或程序分析工具落地,因此匹配度较低。引用 2 inbox
Laurent Doyen, Pranshu Gaba, Shibashis Guha
crossref: 2026-09-10

AI 速览

一句话:研究随机二人博弈中窗口平均收益目标的策略求解,给出复杂度界,并归约到非随机博弈。

论文研究随机二人博弈中窗口平均收益目标的求解。该目标用有限滑动窗口内收益均值替代长期平均收益;窗口长度有固定与有界两种变体。作者为玩家1计算策略,使其在玩家2任意策略下以正概率、概率1或至少概率 p 满足目标,并给出复杂度界与算法。核心方法是将随机博弈归约到非随机二人博弈,并给出该归约成立的一般性前缀无关目标刻画。该归约还表明随机博弈中双方记忆需求与非随机情形相同。此外,对非随机博弈,作者改进了玩家1记忆需求的上界和玩家2记忆需求的下界。

问题
随机二人博弈中,玩家1如何在对抗且随机的环境下保证窗口平均收益目标(固定或有界窗口)以正概率、概率1或至少 p 满足。
方法
将随机博弈归约到非随机二人博弈,给出使归约成立的前缀无关目标一般刻画,并基于该归约设计算法与分析记忆需求。
评估
理论复杂度分析:给出两个窗口变体的算法与复杂度界,证明随机博弈的记忆需求同非随机情形,并改进非随机博弈双方记忆需求的界。
原文摘要(Abstract)

Stochastic two-player games model systems with an environment that is both adversarial and stochastic. The adversarial part of the environment is modeled by a player (Player 2) who tries to prevent the system (Player 1) from achieving its objective. We consider finitary versions of the traditional mean-payoff objective, replacing the long-run average of the payoffs by payoff average computed over a finite sliding window. Two variants have been considered: in one variant, the maximum window length is fixed and given, while in the other, it is not fixed but is required to be bounded. For both variants, we present complexity bounds and algorithmic solutions for computing strategies for Player 1 to ensure that the objective is satisfied with positive probability, with probability 1, or with probability at least $p$, regardless of the strategy of Player 2. The solution crucially relies on a reduction to the special case of non-stochastic two-player games. We give a general characterization of prefix-independent objectives for which this reduction holds. The memory requirement for both players in stochastic games is also the same as in non-stochastic games by our reduction. Moreover, for non-stochastic games, we improve upon the upper bound for the memory requirement of Player 1 and upon the lower bound for the memory requirement of Player 2.

链接与引用

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BibTeX
@article{DoyenGG24,
  title = {Stochastic Window Mean-Payoff Games},
  author = {Laurent Doyen and Pranshu Gaba and Shibashis Guha},
  journal = {Logical Methods in Computer Science},
  volume = {Volume 21, Issue 2},
  year = {2025},
  doi = {10.46298/lmcs-21(2:19)2025}
}