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P2 On the Existence of Reactive Strategies Resilient to Delay

论对延迟具有鲁棒性的反应式策略的存在性
LMCS vol.Volume 21, Issue 12025匹配度 2/10 · 该论文属于逻辑与自动机、反应式合成中的延迟博弈理论,研究必胜策略存在性与概率获胜,未涉及LLM/Agent、静态分析、浮点程序分析或贝叶斯程序分析,与用户当前核心研究方向无直接关联。引用 1 inbox
Martin Fränzle, Paul Kröger, Sarah Winter, Martin Zimmermann
crossref: 2026-09-10

AI 速览

一句话:比较延迟控制博弈与延迟博弈,建立确定必胜策略的互归约,并揭示随机与概率获胜下的分离。

本文研究两类刻画反应式合成中异步性的无限博弈:延迟控制博弈与延迟博弈。前者双方因对称延迟通信而仅具部分信息,后者主角必须给予对手前瞻。作者首先证明主角确定必胜策略存在性在两类博弈间可互相归约,从而将延迟博弈的复杂度结果与延迟界限迁移到延迟控制博弈。随后分析几乎必然获胜的随机策略,发现对应关系失效:某些延迟博弈中对手确定获胜的游戏,在对应延迟控制博弈中主角可几乎必然获胜。最后对概率阈值 θ∈[0,1] 的定量目标,构造出主角在延迟控制下恰好以概率 θ 获胜、而在延迟博弈中对手确定获胜的游戏。结果细化了延迟控制博弈非确定性的原有结论。

问题
在反应式合成的异步延迟场景中,延迟控制博弈与延迟博弈的必胜策略存在性、复杂度及随机/概率获胜条件有何关系?
方法
通过归约证明主角确定必胜策略存在性在两类博弈间可互推,并构造反例与概率阈值游戏分析随机策略和定量目标。
评估
理论分析为主:迁移已知复杂度与延迟界,并展示随机设置下对应关系崩溃及任意有理概率阈值可达,细化非确定性结论。
原文摘要(Abstract)

We compare games under delayed control and delay games, two types of infinite games modelling asynchronicity in reactive synthesis. In games under delayed control both players suffer from partial informedness due to symmetrically delayed communication, while in delay games, the protagonist has to grant lookahead to the alter player. Our first main result, the interreducibility of the existence of sure winning strategies for the protagonist, allows to transfer known complexity results and bounds on the delay from delay games to games under delayed control, for which no such results had been known. We furthermore analyse existence of randomized strategies that win almost surely, where this correspondence between the two types of games breaks down. In this setting, some games surely won by the alter player in delay games can now be won almost surely by the protagonist in the corresponding game under delayed control, showing that it indeed makes a difference whether the protagonist has to grant lookahead or both players suffer from partial informedness. These results get even more pronounced when we finally address the quantitative goal of winning with a probability in $[0,1]$. We show that for any rational threshold $\theta \in [0,1]$ there is a game that can be won by the protagonist with exactly probability $\theta$ under delayed control, while being surely won by alter in the delay game setting. All these findings refine our original result that games under delayed control are not determined.

链接与引用

DOI 原文 · arXiv · PDF(开放获取) · DBLP

BibTeX
@article{abs-2305-19985,
  title = {On the Existence of Reactive Strategies Resilient to Delay},
  author = {Martin Fränzle and Paul Kröger and Sarah Winter and Martin Zimmermann},
  journal = {Logical Methods in Computer Science},
  volume = {Volume 21, Issue 1},
  year = {2025},
  doi = {10.46298/lmcs-21(1:24)2025}
}