一句话:对 Steam 平台抢先体验游戏进行实证研究,分析该发行模式与开发者-玩家沟通机制。
本文研究电子游戏中的“抢先体验”发行策略:消费者可购买未完成版本,并通过早期反馈影响开发过程。随着 Steam 等数字发行平台普及,该模式日益流行,而 Steam 提供的开发者与玩家沟通功能被认为是其流行的重要原因。论文以 Steam 平台上的抢先体验游戏为对象开展实证研究,旨在刻画该模式的采用情况与平台沟通机制。摘要未报告具体数据集、分析指标和结论,因此本文的贡献定位为对该现象的实证考察。
"Early access" is a release strategy for software that allows consumers to purchase an unfinished version of the software. In turn, consumers can influence the software development process by giving developers early feedback. This early access model has become increasingly popular through digital distribution platforms, such as Steam which is the most popular distribution platform for games. The plethora of options offered by Steam to communicate between developers and game players contribute to the popularity of the early access model.
DOI 原文 ·
@inproceedings{paperbot4413,
title = {An empirical study of early access games on the steam platform},
author = {Dayi Lin and Cor-Paul Bezemer and Ahmed E. Hassan},
booktitle = {ICSE},
year = {2018},
doi = {10.1145/3180155.3182512}
}