一句话:提出用乐高 Scrum 模拟让学生在课程中直接体验软件过程改进,并建立教学基线。
软件过程教育,尤其是软件过程改进(SPI)教育,关键挑战在于让学生亲身经历过程及其相关问题。然而,在课程中安排有意义的真实项目往往会挤占时间并偏离既定学习目标。本文提出使用缩微模型与模拟(如乐高 Scrum 模拟)来构建可直接与过程交互的教学环境,从而在不占用大量课程学时的前提下提供 SPI 教学的基线体验。摘要强调该模拟可作为过程教育的补充手段,但其具体实施效果与评估细节未在摘要中展开。
A critical aspect of software process education in general and software process improvement (SPI) education in particular is to give students the chance to experience processes and issues associated with process at first hand. This is, however, often difficult in an educational setting since providing a meaningful project in which to apply a process can take away time and focus from the intended learning objectives. Instead, miniatures and simulations can be used to create an environment in which students can interact with processes directly without taking up large parts of the curriculum.
DOI 原文 ·
@inproceedings{paperbot4550,
title = {Providing a baseline in software process improvement education with lego scrum simulations},
author = {Jan-Philipp Steghöfer},
booktitle = {ICSE},
year = {2018},
doi = {10.1145/3183377.3183378}
}