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P2 Providing a baseline in software process improvement education with lego scrum simulations

利用乐高 Scrum 模拟为软件过程改进教育提供基线
ICSE Proceedings of the 40th International Conference on Software Engineering: Software Engineering Education and Training2018匹配度 0/10 · 论文主题是软件工程教育中的乐高 Scrum 模拟教学,与用户关注的程序静态分析、LLM/Agent、浮点程序分析和贝叶斯程序分析等研究方向完全无关。引用 8 inbox
Jan-Philipp Steghöfer
crossref: 2026-09-12

AI 速览

一句话:提出用乐高 Scrum 模拟让学生在课程中直接体验软件过程改进,并建立教学基线。

软件过程教育,尤其是软件过程改进(SPI)教育,关键挑战在于让学生亲身经历过程及其相关问题。然而,在课程中安排有意义的真实项目往往会挤占时间并偏离既定学习目标。本文提出使用缩微模型与模拟(如乐高 Scrum 模拟)来构建可直接与过程交互的教学环境,从而在不占用大量课程学时的前提下提供 SPI 教学的基线体验。摘要强调该模拟可作为过程教育的补充手段,但其具体实施效果与评估细节未在摘要中展开。

问题
SPI 教育需要让学生第一手体验软件过程及其问题,但真实项目成本高且容易偏离学习目标。
方法
采用缩微模型和乐高 Scrum 模拟,在课程中创建可交互的过程体验环境。
评估
摘要未报告具体实证评估,主要将模拟作为课程中提供过程教育基线的手段进行讨论。
原文摘要(Abstract)

A critical aspect of software process education in general and software process improvement (SPI) education in particular is to give students the chance to experience processes and issues associated with process at first hand. This is, however, often difficult in an educational setting since providing a meaningful project in which to apply a process can take away time and focus from the intended learning objectives. Instead, miniatures and simulations can be used to create an environment in which students can interact with processes directly without taking up large parts of the curriculum.

链接与引用

DOI 原文 ·

BibTeX
@inproceedings{paperbot4550,
  title = {Providing a baseline in software process improvement education with lego scrum simulations},
  author = {Jan-Philipp Steghöfer},
  booktitle = {ICSE},
  year = {2018},
  doi = {10.1145/3183377.3183378}
}