一句话:指出软件开发与绘画等艺术创作过程高度相似,主张软件工程师可借鉴画家经验改进开发流程。
该文关注软件开发过程与艺术创作过程之间的相似性。作者指出,软件生产在方式上非常接近艺术与创造性过程,这一事实早在计算机发展初期就已被认识。基于这一类比,论文提出软件工程师可以从画家的实践与工作方式中汲取经验,用以改进软件开发过程。摘要仅给出问题动机与核心类比,未说明具体采用的研究方法、案例分析或实证评估,也未报告可量化的结果;因此其贡献主要在于提出跨领域借鉴的视角,而非给出已验证的开发方法。
The way software is produced is very similar to an artistic and creative process. This fact is well known and has been acknowledged from the very early era of computers.
DOI 原文 ·
@inproceedings{paperbot5159,
title = {The lessons software engineers can extract from painters to improve the software development process},
author = {Milana Nurgalieva},
booktitle = {FSE},
year = {2019},
doi = {10.1145/3338906.3342492}
}