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P2 Approximating Values of Generalized-Reachability Stochastic Games

广义可达性随机博弈的值的近似
LICS Proceedings of the 35th Annual ACM/IEEE Symposium on Logic in Computer Science2020匹配度 2/10 · 论文研究随机博弈与广义可达性的形式验证算法,虽属于程序验证/形式化方法大类,但与用户核心关注的 LLM/Agent 结合静态分析、浮点程序分析、贝叶斯程序分析等方向没有直接关联。引用 10 inbox
Pranav Ashok, Krishnendu Chatterjee, Jan Křetínský, Maximilian Weininger, Tobias Winkler
crossref: 2026-09-12

AI 速览

一句话:提出一种 anytime 算法,能以给定精度逼近广义可达性随机博弈的 Pareto 前沿并给出误差界。

简单随机博弈是回合制的 2½ 人博弈,其目标为可达性:判断一个玩家能否以至少给定概率到达目标。一个自然扩展是目标为多个可达性条件的合取,即广义可达性随机博弈。尽管多目标系统分析已有大量结果,该基本问题的可判定性仍然开放。本文不直接解决可判定性,而是提出一种近似算法,能以给定精度逼近可实现值的 Pareto 前沿。该算法是 anytime 的,即在任意时刻停止都能返回当前近似值及其误差上界。

问题
研究带多个可达性条件合取目标的随机博弈中,如何计算或逼近可实现值的 Pareto 前沿;该基本问题的可判定性仍开放。
方法
提出一种按给定精度逼近 Pareto 前沿的近似算法,并设计为 anytime 算法,可在任意时刻停止并返回当前近似及误差界。
评估
以算法精度保证和 anytime 误差界进行理论评估;摘要未报告实验评估。
原文摘要(Abstract)

Simple stochastic games are turn-based 2½-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a conjunction of such conditions as objective. Despite a plethora of recent results on the analysis of systems with multiple objectives, the decidability of this basic problem remains open. In this paper, we present an algorithm approximating the Pareto frontier of the achievable values to a given precision. Moreover, it is an anytime algorithm, meaning it can be stopped at any time returning the current approximation and its error bound.

链接与引用

DOI 原文 · PDF(开放获取) ·

BibTeX
@inproceedings{paperbot5540,
  title = {Approximating Values of Generalized-Reachability Stochastic Games},
  author = {Pranav Ashok and Krishnendu Chatterjee and Jan Křetínský and Maximilian Weininger and Tobias Winkler},
  booktitle = {LICS},
  year = {2020},
  doi = {10.1145/3373718.3394761}
}