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P2 Asynchronous Template Games and the Gray Tensor Product of 2-Categories

异步模板博弈与 2-范畴的 Gray 张量积
LICS 2021 36th Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)2021匹配度 1/10 · 该论文属于线性逻辑与并发博弈语义的纯范畴论/形式语义研究,与用户关注的静态分析、LLM/Agent、浮点程序分析或贝叶斯程序分析均无直接关联,也不涉及工程落地或 benchmark。引用 3 inbox
Paul-Andre Mellies
crossref: 2026-09-12

AI 速览

一句话:将模板博弈提升到 2-范畴,用 Gray 张量积刻画异步并发,并给出 MALL 的异步模板博弈语义。

模板博弈原将顺序与并发博弈定义为以位置为对象、轨迹为态射并由同步模板标记的范畴。本文把该框架提升到 2-范畴:位置、轨迹和重新洗牌分别对应对象、1-态射和 2-态射,并利用并发异步性与 2-范畴 Gray 张量积之间的平行关系。由于小 2-范畴配 Gray 张量积构成 monoidal 而非 cartesian 范畴,作者将原框架推广到张量积逐分量保持 coreflexive equalizer 的 monoidal 范畴,按 Aguiar 量子群工作的风格。最终为乘法加法线性逻辑(MALL)构造异步模板博弈语义:公式和证明分别解释为带标签 2-范畴,并分别具有 Gray comonoid 与 Gray bicomodule 结构。

问题
如何为并发异步性建立更高维的博弈语义,并解释线性逻辑 MALL 的公式与证明。
方法
将模板博弈从 1-范畴提升为 2-范畴,以重新洗牌为 2-cell;并把框架推广到张量积逐分量保持 coreflexive equalizer 的 monoidal 范畴,以适配 Gray 张量积。
评估
理论构造与语义定义:给出 MALL 的异步模板博弈语义,并用 Gray comonoid 与 Gray bicomodule 分别刻画公式与策略;未报告实证评估。
原文摘要(Abstract)

In his recent and exploratory work on template games and linear logic, Melliès defines sequential and concurrent games as categories with positions as objects and trajectories as morphisms, labelled by a specific synchronization template. In the present paper, we bring the idea one dimension higher and advocate that template games should not be just defined as 1-dimensional categories but as 2-dimensional categories of positions, trajectories and reshufflings (or reschedulings) as 2-cells. In order to achieve the purpose, we take seriously the parallel between asynchrony in concurrency and the Gray tensor product of 2-categories. One technical difficulty on the way is that the category $\mathbb{S} = 2$-Cat of small 2-categories equipped with the Gray tensor product is monoidal, and not cartesian. This prompts us to extend the framework of template games originally formulated by Melliès in a category $\mathbb{S}$ with finite limits, and to upgrade it in the style of Aguiar’s work on quantum groups to the more general situation of a monoidal category $\mathbb{S}$ with coreflexive equalizers, preserved by the tensor product componentwise. We construct in this way an asynchronous template game semantics of multiplicative additive linear logic (MALL) where every formula and every proof is interpreted as a labelled 2-category equipped, respectively, with the structure of Gray comonoid for asynchronous template games, and of Gray bicomodule for asynchronous strategies.

链接与引用

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BibTeX
@inproceedings{paperbot6249,
  title = {Asynchronous Template Games and the Gray Tensor Product of 2-Categories},
  author = {Paul-Andre Mellies},
  booktitle = {LICS},
  year = {2021},
  doi = {10.1109/lics52264.2021.9470758}
}