一句话:通过工业案例研究,探索用游戏化元素促进 DevOps 实践采纳。
游戏化指在非游戏情境中使用积分、排行榜、徽章等游戏元素,以激励个体在特定环境中采取期望行为。近年来,游戏化被引入软件工程,用于推动从业者采纳各种工具与实践。既有研究多在教育环境或中小型工业团队中开展,缺少对行业场景的考察。本文以工业界 DevOps 实践为对象开展案例研究,题目暗示其报告了游戏化实施后的“成就解锁”经验。摘要仅交代研究背景与动机,未展开具体游戏化设计、研究方法、评估指标或结果;因此该文的核心贡献可理解为在真实工业 DevOps 环境中对游戏化实践的案例探索,为后续研究提供行业经验与问题空间。
Gamification is the use of game elements such as points, leaderboards, and badges in a non-game context to encourage a desired behavior from individuals interacting with an environment. Recently, gamification has found its way into software engineering contexts as a means to promote certain activities to practitioners. Previous studies investigated the use of gamification to promote the adoption of a variety of tools and practices, however, these studies were either performed in an educational environment or in small to medium-sized teams of developers in the industry.
DOI 原文 ·
@inproceedings{paperbot7040,
title = {Achievement unlocked: a case study on gamifying DevOps practices in industry},
author = {Patrick Ayoup and Diego Elias Costa and Emad Shihab},
booktitle = {FSE},
year = {2022},
doi = {10.1145/3540250.3558948}
}