尚未生成 AI 速览(可能缺少 API key 或等待下次运行补跑)。
In implementing evaluation strategies of the lambda-calculus, both correctness and efficiency of implementation are valid concerns. While the notion of correctness is determined by the evaluation strategy, regarding efficiency there is a larger design space that can be explored, in particular the trade-off between space versus time efficiency. Aiming at a unified framework that would enable the study of this trade-off, we introduce an abstract machine, inspired by Girard's Geometry of Interaction (GoI), a machine combining token passing and graph rewriting. We show soundness and completeness of our abstract machine, called the \emph{Dynamic GoI Machine} (DGoIM), with respect to three evaluations: call-by-need, left-to-right call-by-value, and right-to-left call-by-value. Analysing time cost of its execution classifies the machine as ``efficient'' in Accattoli's taxonomy of abstract machines.Comment: arXiv admin note: text overlap with arXiv:1802.06495
DOI 原文 ·
@article{paperbot745,
title = {The Dynamic Geometry of Interaction Machine: A Token-Guided Graph Rewriter},
author = {Koko Muroya and Dan R. Ghica},
journal = {Logical Methods in Computer Science},
volume = {Volume 15, Issue 4},
year = {2019},
doi = {10.23638/lmcs-15(4:7)2019}
}