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P2 Bounded-Memory Strategies in Partial-Information Games

部分信息博弈中的有界内存策略
LICS Proceedings of the 39th Annual ACM/IEEE Symposium on Logic in Computer Science2024匹配度 1/10 · 该论文研究部分信息随机博弈中有界内存策略的复杂度,属于逻辑/自动机与博弈论理论,与用户关注的静态分析、LLM/Agent、浮点程序分析及贝叶斯程序分析均无直接交叉。引用 5 inbox
Sougata Bose, Rasmus Ibsen-Jensen, Patrick Totzke
crossref: 2026-09-12dblp: 2026-09-12arxiv: 2026-09-12

AI 速览

一句话:研究部分信息多人随机博弈中有界内存策略的求解复杂度,给出近似零和值的NP难性与ε-Nash均衡的PSPACE、FNP^NP上界。

本文研究带平均支付目标的随机博弈,不局限于简单策略已足够的特殊类,而是考虑一般的部分信息多人博弈,并追问在给定内存界下有限内存策略能实现什么。作者证明:近似零和值即使对无记忆策略和1人可达性博弈也是NP难的。对于任意固定玩家数k,可在多项式空间内判定是否存在所有策略至多使用b个内存模式的ε-Nash均衡;给定ε>0时,可在FNP^NP中求出b有界策略的ε-Nash均衡。对2人零和博弈,寻找对所有b有界对手策略保证结果在给定值ε范围内的b有界策略同样可在FNP^NP中完成。其构造经最小简化也适用于奇偶目标,并改进多个已知特例;特别地,2人零和并发平均支付博弈的普通零和值近似可在FNP^NP中计算。

问题
部分信息多人随机博弈中,有界内存策略下的零和值近似与ε-Nash均衡存在性及构造具有怎样的计算复杂度?
方法
将内存界约束纳入博弈求解,通过复杂度归约与上界构造,分析平均支付及奇偶目标下b有界策略的判定与搜索问题。
评估
以理论复杂度证明为主,给出NP难下界,并为固定玩家数博弈建立PSPACE与FNP^NP上界,同时改进了若干已知博弈特例的结果。
原文摘要(Abstract)

We study the computational complexity of solving stochastic games with mean-payoff objectives. Instead of identifying special classes in which simple strategies are sufficient to play ∈-optimally, or form ∈-Nash equilibria, we consider general partial-information multiplayer games and ask what can be achieved with (and against) finite-memory strategies up to a given bound on the memory. We show NP-hardness for approximating zero-sum values, already with respect to memoryless strategies and for 1-player reachability games. On the other hand, we provide upper bounds for solving games of any fixed number of players k. We show that one can decide in polynomial space if, for a given k-player game, ∈ ≥ 0 and bound b, there exists an ∈-Nash equilibrium in which all strategies use at most b memory modes. For given ∈ > 0, finding an ∈-Nash equilibrium with respect to b-bounded strategies can be done in FNPNP. Similarly for 2-player zero-sum games, finding a b-bounded strategy that, against all b-bounded opponent strategies, guarantees an outcome within ∈ of a given value, can be done in FNPNP. Our constructions apply to parity objectives with minimal simplifications. Our results improve the status quo in several well-known special cases of games. In particular, for 2-player zero-sum concurrent mean-payoff games, one can approximate ordinary zero-sum values (without restricting admissible strategies) in FNPNP.

链接与引用

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BibTeX
@inproceedings{abs-2405-09406,
  title = {Bounded-Memory Strategies in Partial-Information Games},
  author = {Sougata Bose and Rasmus Ibsen-Jensen and Patrick Totzke},
  booktitle = {LICS},
  year = {2024},
  doi = {10.1145/3661814.3662096}
}