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P2 An Experience Report on Using Video-Creation Tasks in Requirements-Engineering Education

在需求工程教育中使用视频创作任务的经验报告
ICSE Proceedings of the 46th International Conference on Software Engineering: Software Engineering Education and Training2024匹配度 0/10 · 该论文关注需求工程课程中引入视频创作任务的教学经验,属于软件工程教育研究,与用户的 PL↔AI、静态分析、浮点程序分析、贝叶斯程序分析及 LLM/Agent 交叉方向完全无关。引用 1 inbox
Richard May, Johanna Daher, Jacob Krüger, Thomas Leich
crossref: 2026-09-12dblp: 2026-09-12

AI 速览

一句话:报告在需求工程课程中引入视频创作任务,以提升学生动机与多媒体沟通能力的经验。

需求工程是软件工程的关键技能,但若脱离真实项目仅进行概念教学,教育会面临实践导向、学生动机、先备知识乃至疫情等挑战。作者将视频创作任务引入典型需求工程课程,让学生为不同产品制作视频,以记录和沟通需求,并系统报告课程设计、任务引入原因与形式、学生反馈及教师经验。基于学生反馈和教学经验,结果总体积极:该任务有助于培养关键技能、提高学习动机,并回应工业界对多媒体能力日益增长的需求。论文最后总结经验教训及其对同行教师整合类似任务的启示。

问题
需求工程教育脱离真实项目时,难以兼顾实践导向、学生动机与多媒体沟通能力培养。
方法
在典型需求工程课程中设计并引入视频创作任务,让学生通过制作视频记录和沟通不同产品的需求,并总结课程设计、实施方式与经验。
评估
基于学生反馈和教师教学经验进行经验性评估,结果显示反馈总体积极,提升了关键技能与学习动机,并提炼出可复用的经验教训。
原文摘要(Abstract)

Requirements engineering is a key skill in systems and software engineering. Educating students in the different forms and concepts of requirements engineering (e.g., traditional versus agile) is essential to prepare them for any technical job. However, requirements-engineering education can be challenging, particularly if it is not structured around a real-world project, and thus taught only conceptually. Unfortunately, when designing lectures, educators face pedagogical, technological, and content-related challenges, such as practice-orientation, student motivation, prior knowledge of students, or even emergency situations like the COVID-19 pandemic. In this paper, we report our experiences of integrating a novel pedagogical idea into a typical requirements-engineering course that builds on the increased use of multimedia communication in all parts of society: we asked students to create videos to document and communicate requirements of diverse products. Overall, we report (i) the general design of the course; (ii) why, how, and in what form we introduced video-creation tasks; as well as (iii) the students' feedback and our experiences. Due to mostly positive feedback and the rising demand for multimedia competences in industry, we perceive the introduction of the video-creation tasks as a success for developing key skills and improving students' motivation to learn about requirements engineering. We provide an overview of our lessons learned and discuss their implications to enable other educators to integrate similar tasks in their courses, while avoiding the pitfalls we faced.

链接与引用

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BibTeX
@inproceedings{0003DKL24,
  title = {An Experience Report on Using Video-Creation Tasks in Requirements-Engineering Education},
  author = {Richard May and Johanna Daher and Jacob Krüger and Thomas Leich},
  booktitle = {ICSE},
  year = {2024},
  doi = {10.1145/3639474.3640057}
}