一句话:将分级语义的通用行为等价博弈推广到行为符合性,统一刻画前序、伪度量等进程比较并给出可靠完备博弈。
进程等价通常可用博弈刻画,近期分级语义(graded semantics)已给出覆盖线性时间/分支时间谱系的通用行为等价博弈,并在余代数层面适用于概率、加权、博弈型等非关系分支。但这类博弈只处理等价,无法直接刻画行为前序、伪度量等更一般的比较。本文将行为符合性(conformance)抽象为拓扑范畴中的概念,并特化到关系结构表示以获得具体语法,进而给出一个可靠且完备的通用符合性博弈。实例包括迹包含、概率迹距离、互模拟拓扑以及度量标记迁移系统上的模拟距离等。
Game-theoretic characterizations of process equivalences traditionally form a central topic in concurrency; for example, most equivalences on the classical linear-time / branching-time spectrum come with such characterizations. Recent work on so-called graded semantics has led to a generic behavioural equivalence game that covers the mentioned games on the linear-time / branching-time spectrum and moreover applies in coalgebraic generality, and thus instantiates also to equivalence games on systems with non-relational branching type (probabilistic, weighted, game-based etc.). In the present work, we generalize this approach to cover other types of process comparison beyond equivalence, such as behavioural preorders or pseudometrics. At the most general level, we abstract such notions of behavioural conformance in terms of topological categories, and later specialize to conformances presented as relational structures to obtain a concrete syntax. We obtain a sound and complete generic game for behavioural conformances in this sense. We present a number of instantiations, obtaining game characterizations of, e.g., trace inclusion, probabilistic trace distance, bisimulation topologies, and simulation distances on metric labelled transition systems.
DOI 原文 ·
@inproceedings{paperbot8656,
title = {Conformance Games for Graded Semantics},
author = {Jonas Forster and Lutz Schröder and Paul Wild},
booktitle = {LICS},
year = {2025},
doi = {10.1109/lics65433.2025.00048}
}