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P2 Enhancing Emotional Realism in Games: An Optimized Generative AI Framework for Dynamic 3D Facial Animation

增强游戏中的情感真实感:一种用于动态3D面部动画的优化生成式AI框架
FSE Proceedings of the 33rd ACM International Conference on the Foundations of Software Engineering2025匹配度 0/10 · 论文聚焦游戏3D面部动画生成,核心是LLM与OpenFace结合的blendshape映射和情感建模,不涉及静态分析、程序语言、形式化验证、浮点或贝叶斯程序分析,与研究画像无实质交集。引用 0 inbox
Jonas de Araújo Luz, Rafael Fonseca Pessoa, Guadalupe Prado Saldanha Ribeiro, João Vitor Vieira Lira, Maria Andréia Formico Rodrigues
crossref: 2026-09-12

AI 速览

一句话:集成LLM与OpenFace优化blendshape到面部动作单元映射,生成动态3D表情。

本文针对游戏中情感响应型3D角色生成困难的问题,提出一个优化的生成式AI框架。该框架将OpenAI的LLM与OpenFace结合,改进blendshape(或morph target)与FACS定义的面部动作单元之间的映射,以生成动态面部表情。系统嵌入原创游戏场景,根据玩家交互对话生成表情,并提供模块化、可扩展的AI驱动动画管线,支持自适应情感建模与游戏引擎集成。用户评估显示,系统具有较高真实感、清晰情感识别与较强参与度;同时指出需进一步优化blendshape映射和实时调整,以区分Disgust、Contempt等细微情感,提升整体表现力。

问题
游戏中具有情感表现力的3D角色生成困难,现有映射难以支持动态、细腻的面部表情。
方法
提出集成OpenAI LLM与OpenFace的生成式AI框架,优化blendshape/morph target与FACS面部动作单元的映射,并嵌入游戏场景中依据玩家对话生成表情。
评估
通过用户评估检验真实感、情感识别和参与度;结果显示高真实感与清晰识别,并指出需改进blendshape映射与实时调整以处理细微情感。
原文摘要(Abstract)

Facial expressiveness is essential for immersive gaming, yet generating emotionally responsive 3D characters remains challenging. This paper presents an optimized generative AI framework that integrates OpenAI's LLMs with OpenFace to improve the mapping between blendshapes (or morph targets) and facial action units (standardized facial muscle movements defined by Facial Action Coding System) for dynamic facial expressions. The system, embedded in an original game scene, generates facial expressions based on interactive player dialogues. From a software engineering perspective, it features modular, scalable AI-driven animation pipelines that support adaptive emotion modeling and game engine integration. User evaluations demonstrate high realism, clear emotion recognition, and strong engagement, confirming the system's potential to enhance player interaction. Further refinements in blendshape mappings and real-time adjustments can enhance the differentiation of subtle emotions like Disgust and Contempt, improving the system's overall expressiveness.

链接与引用

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BibTeX
@inproceedings{paperbot8960,
  title = {Enhancing Emotional Realism in Games: An Optimized Generative AI Framework for Dynamic 3D Facial Animation},
  author = {Jonas de Araújo Luz and Rafael Fonseca Pessoa and Guadalupe Prado Saldanha Ribeiro and João Vitor Vieira Lira and Maria Andréia Formico Rodrigues},
  booktitle = {FSE},
  year = {2025},
  doi = {10.1145/3696630.3730554}
}