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P2 Empirical Study and Vision for a Holistic Serious Game Platform for Software Engineering Education

面向软件工程教育的整体式严肃游戏平台:实证研究与愿景
FSE Proceedings of the 33rd ACM International Conference on the Foundations of Software Engineering2025匹配度 1/10 · 该论文研究的是软件工程教育中的严肃游戏平台与教学需求,属于教育技术/游戏化学习,与用户关注的程序语言与AI交叉、静态分析、浮点程序分析、贝叶斯程序分析及LLM/Agent均无直接关系。引用 1 inbox
Niklas Meißner, Sandro Speth, Steffen Becker, Uwe Breitenbücher
crossref: 2026-09-12

AI 速览

一句话:基于105名学生实证研究,提出微服务化整体严肃游戏平台愿景,支持高效开发与集成软件工程专用迷你游戏与任务。

严肃游戏日益用于高校激励学生,但在软件工程教育中应用困难:该学科实践性强,需要编程、软件建模等特殊任务,开发并集成这些SE特定任务技术挑战大、成本高。为在开发新游戏前了解学生偏好,作者对105名学生开展实证研究,调查软件工程教育采用严肃游戏的需求与机会。分析显示学生偏好差异显著,没有一种游戏类型能同等激励所有学生。基于此,作者提出微服务化的整体严肃游戏平台愿景,以支持高效开发不同严肃游戏并集成SE特定迷你游戏与任务,为推进SE严肃游戏研发并让游戏开发者关注SE教育需求提供依据。

问题
在软件工程教育中应用严肃游戏面临实践性强、SE特定任务集成困难与开发成本高的问题,且需先了解学生偏好。
方法
对105名学生开展实证研究,分析软件工程教育采用严肃游戏的需求与机会,并基于结果提出微服务化整体严肃游戏平台愿景。
评估
通过105名学生的实证调查分析,发现学生偏好显著多样,无单一游戏类型能激励所有学生;并以平台愿景论证其支持高效开发与集成的潜力。
原文摘要(Abstract)

Serious games are becoming increasingly popular in universities to motivate students. Therefore, more and more lecturers are using game-based learning to encourage students to learn the subject matter. However, using serious games in Software Engineering (SE) lectures at universities is rather challenging as the subject is very practice-oriented and requires special kinds of tasks, e.g., practicing programming, software modeling, etc. Thus, building serious games and integrating such SE-specific tasks is a serious technical challenge and requires immense development effort. Therefore, before developing new games, students' preferences should be analyzed to increase the chances that these games will be played. To address this issue, we conducted an empirical study with 105 students to investigate the requirements and chances for using serious games in SE education in universities. Our analysis shows that students' preferences vary significantly and that there is no clear indication of a single game type that motivates all students equally. Therefore, our second contribution is a vision for a microservice-based Holistic Serious Game Platform for Software Engineering Education, which supports efficiently developing different serious games and integrating SE-specific mini-games and tasks. Hence, our empirical results and the presented approach support advancing research and development of serious SE games and also sensitize game developers to the needs of SE education.

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BibTeX
@inproceedings{paperbot8992,
  title = {Empirical Study and Vision for a Holistic Serious Game Platform for Software Engineering Education},
  author = {Niklas Meißner and Sandro Speth and Steffen Becker and Uwe Breitenbücher},
  booktitle = {FSE},
  year = {2025},
  doi = {10.1145/3696630.3727237}
}