一句话:提出MIMIC框架,将多样人格特质融入LLM游戏测试智能体,提升覆盖与交互多样性。
现代电子游戏对传统自动化测试构成挑战,而现有基于强化学习、模仿学习或大语言模型的游戏智能体常忽略人类玩家因人格差异采用的不同策略,导致相似情境下方案重复,难以触发多样交互和边缘案例。本文提出 MIMIC,将多样人格特质融入游戏智能体,使其在相似情境下采用不同策略,模仿不同游玩风格。评估表明,MIMIC 能在不同游戏中提升测试覆盖率并丰富游戏内交互;在 Minecraft 中,其任务完成率和方案多样性均优于当前最优智能体,显示出用于有效游戏测试的潜力。
Modern video games pose significant challenges for traditional automated testing algorithms, yet intensive testing is crucial to ensure game quality. To address these challenges, researchers designed gaming agents using Reinforcement Learning, Imitation Learning, or Large Language Models. However, these agents often neglect the diverse strategies employed by human players due to their different personalities, resulting in repetitive solutions in similar situations. Without mimicking varied gaming strategies, these agents struggle to trigger diverse in-game interactions or uncover edge cases.In this paper, we present MIMIC, a novel framework that integrates diverse personality traits into gaming agents, enabling them to adopt different gaming strategies for similar situations. By mimicking different playstyles, MIMIC can achieve higher test coverage and richer in-game interactions across different games. It also outperforms state-of-the-art agents in Minecraft by achieving a higher task completion rate and providing more diverse solutions. These results highlight MIMIC’s significant potential for effective game testing.