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P2 Decision-Aware Information Sharing in Multi-Agent Reinforcement Learning for Game Testing

面向游戏测试的多智能体强化学习中的决策感知信息共享
FSE Proceedings of the 34th ACM International Conference on the Foundations of Software Engineering2026匹配度 2/10 · 该论文研究多智能体强化学习在3D游戏测试中的应用,属于软件测试与ML交叉,但未涉及静态分析、形式化验证、浮点程序分析、贝叶斯程序分析,也未与LLM/Agentic程序分析或LLM辅助PL交叉。仅因测试/调试与PL有宽泛关联而略有匹配,与用户核心方向较远。引用 0 inbox
Rishabh Agarwal, Richard Zhao
crossref: 2026-09-12dblp: 2026-09-12

AI 速览

一句话:提出决策感知信息共享 DAIS,以决策改进价值信息奖励探索性感知,提升多智能体强化学习游戏测试覆盖率。

现代3D游戏规模、开放性与交互复杂度不断提升,自动测试愈发重要。多智能体强化学习可并行探索,但协作场景面临部分可观测、非平稳性和信用分配等挑战。论文在Lab Recruits的主动-被动协作测试基础上提出决策感知信息共享(DAIS),一种基于决策改进的信息价值(VoI)架构:将探索性感知的奖励与主动智能体决策的可度量改进挂钩。初步实验表明,DAIS相对标准主动-被动设置提升了覆盖率,而后者本身优于单智能体基线。

问题
现代3D游戏自动测试中,多智能体强化学习虽可并行探索,但协作测试存在部分可观测、非平稳与信用分配难题。
方法
提出DAIS,一种决策改进VoI架构,基于探索性感知对主动智能体决策的改进来给予奖励,构建在Lab Recruits主动-被动协作测试之上。
评估
在Lab Recruits中进行初步实验,比较DAIS、标准主动-被动设置与单智能体基线,以覆盖率衡量效果。
原文摘要(Abstract)

Automated testing of 3D games is increasingly important as modern titles grow in scale, openness, and interaction complexity. Multi-agent reinforcement learning (MARL) offers parallelized exploration, but collaborative settings introduce partial observability, non-stationarity, and credit assignment challenges. Building on active-passive collaborative testing in Lab Recruits, we propose Decision-Aware Information Sharing (DAIS), a Decision-Improvement Value-of-Information (VoI) architecture that rewards exploratory sensing based on its measurable improvement to the active agent's decision-making. Preliminary experiments show that DAIS improves coverage relative to the standard active-passive setup, which itself outperforms a single-agent baseline.

链接与引用

DOI 原文 · PDF(开放获取) · DBLP

BibTeX
@inproceedings{AgarwalZ26,
  title = {Decision-Aware Information Sharing in Multi-Agent Reinforcement Learning for Game Testing},
  author = {Rishabh Agarwal and Richard Zhao},
  booktitle = {FSE},
  year = {2026},
  doi = {10.1145/3803437.3806370}
}