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P2 AstraGame: Effective and Efficient VLM Agent Serving for Large-Scale Game Testing in an Industry Setting

AstraGame:面向工业级大规模游戏测试的高效 VLM 智能体服务
FSE Proceedings of the 34th ACM International Conference on the Foundations of Software Engineering2026匹配度 2/10 · 论文主要研究面向大规模游戏测试的 VLM Agent 服务框架,关注并行推理、语义缓存与动作协议等系统工程优化,而非用户核心方向中的静态分析、形式化验证、浮点程序分析或贝叶斯程序分析。虽然涉及 Agentic 系统与工业部署,但并非将静态分析用于 Agentic 程序,也不是用 LLM/Agent 改进程序分析。引用 0 inbox
Yuzhe Guo, Haochuan Lu, Mengzhou Wu, Ting Xiong, Yuetang Deng, Dezhi Ran, Wei Yang, Tao Xie
crossref: 2026-09-12dblp: 2026-09-12

AI 速览

一句话:提出解耦式 VLM 智能体框架 AstraGame,通过并行感知推理、语义缓存与动作协议,显著提升大规模游戏测试的效率与效果。

论文针对自动化游戏测试中直接端到端使用视觉语言模型(VLM)所带来的执行时间开销大、token 成本高且测试效果有限的问题,提出工业级框架 AstraGame。其核心是解耦式架构:让专用小模型与大型认知 VLM 协同工作,具体包括并行化感知与推理任务以实现时间饱和、引入组件级(widget-level)语义缓存把重复推理转化为高效缓存查找,以及结构化动作协议以降低 token 消耗。评估显示,相比当前实践方案,探索覆盖率提升 37.78%;在微信 24,000 个独特小游戏上的大规模部署中,端到端延迟降低 58%,产出有效且完整内容审核素材的游戏比例从 38% 提升到 63%,并已发现超过 180,000 个可供开发者处理的功能与合规问题,说明工业级智能需要从孤立的 VLM 推理转向整体系统编排。

问题
在工业规模下,将端到端 VLM 直接用于自动化游戏测试会带来难以承受的执行时间开销与 token 成本,同时测试效果有限,难以兼顾推理深度与执行速度。
方法
提出 AstraGame 解耦式框架,由专用小模型与大型认知 VLM 协作,通过并行化感知与推理实现时间饱和、组件级语义缓存复用重复推理,并用结构化动作协议提升 token 效率。
评估
在微信 24,000 个独特小游戏上大规模部署,对比当前实践方案测量探索覆盖率、端到端延迟、有效审核素材产出比例以及发现的开发者可处理问题数量。
原文摘要(Abstract)

Automated game testing requires deep semantic reasoning to navigate complex dynamic environments, but directly applying end-to-end Vision-Language Models (VLMs) at an industrial scale incurs prohibitive execution-time overhead and token costs with limited testing effectiveness. To resolve the trade-off between reasoning depth and execution speed in automated game testing, we present AstraGame, a VLM-based game testing framework that leverages a decoupled architecture to orchestrate collaboration between specialized small models and large cognitive VLMs. Specifically, we propose to parallelize perception and reasoning tasks for temporal saturation, implement widget-level semantic caching to transform repetitive inference into efficient cache lookup, and structure action protocols for token efficiency. Evaluation results show that AstraGame substantially improves exploration coverage by 37.78% compared to state-of-the-practice approaches. Extensive deployment across 24,000 unique mini-games on WeChat, one of the world's largest mini-game platforms, demonstrates that AstraGame achieves a 58% reduction in end-to-end latency, increasing the proportion of games yielding valid and comprehensive materials for game content moderation from 38% to 63%. To date, AstraGame has identified over 180,000 functional and compliance issues actionable by developers, validating that industrial-scale intelligence requires shifting focus from isolated VLM inference to comprehensive system orchestration.

链接与引用

DOI 原文 · PDF(开放获取) · DBLP

BibTeX
@inproceedings{GuoLWXDRYX26,
  title = {AstraGame: Effective and Efficient VLM Agent Serving for Large-Scale Game Testing in an Industry Setting},
  author = {Yuzhe Guo and Haochuan Lu and Mengzhou Wu and Ting Xiong and Yuetang Deng and Dezhi Ran and Wei Yang and Tao Xie},
  booktitle = {FSE},
  year = {2026},
  doi = {10.1145/3803437.3805252}
}