paperbot · PL 论文追踪

RSS

The Complexity of Subgame Perfect Equilibria in Quantitative Reachability Games

LMCS vol.Volume 16, Issue 42020引用 30
Thomas Brihaye, Véronique Bruyère, Aline Goeminne, Jean-François Raskin, Marie van den Bogaard

尚未生成 AI 速览(可能缺少 API key 或等待下次运行补跑)。

原文摘要(Abstract)

We study multiplayer quantitative reachability games played on a finite directed graph, where the objective of each player is to reach his target set of vertices as quickly as possible. Instead of the well-known notion of Nash equilibrium (NE), we focus on the notion of subgame perfect equilibrium (SPE), a refinement of NE well-suited in the framework of games played on graphs. It is known that there always exists an SPE in quantitative reachability games and that the constrained existence problem is decidable. We here prove that this problem is PSPACE-complete. To obtain this result, we propose a new algorithm that iteratively builds a set of constraints characterizing the set of SPE outcomes in quantitative reachability games. This set of constraints is obtained by iterating an operator that reinforces the constraints up to obtaining a fixpoint. With this fixpoint, the set of SPE outcomes can be represented by a finite graph of size at most exponential. A careful inspection of the computation allows us to establish PSPACE membership.

链接与引用

DOI 原文 · arXiv · PDF(开放获取) · DBLP

BibTeX
@article{BrihayeBGRB20,
  title = {The Complexity of Subgame Perfect Equilibria in Quantitative Reachability Games},
  author = {Thomas Brihaye and Véronique Bruyère and Aline Goeminne and Jean-François Raskin and Marie van den Bogaard},
  journal = {Logical Methods in Computer Science},
  volume = {Volume 16, Issue 4},
  year = {2020},
  doi = {10.23638/lmcs-16(4:8)2020}
}