一句话:在工业 QA 游戏视频上评估 VLM 检测视觉 bug 的真实效果,发现现成模型有初步能力但增强策略收益有限。
长时游戏视频的质量保证(QA)耗时且易错,视觉语言模型(VLM)虽在精选数据集上表现可期,但其在真实工业场景中的视觉 bug 检测能力尚不明确。本文基于工业 QA 游戏视频开展实证研究:从 100 个视频、共 41 小时的内容中采样 19,738 个关键帧,让 VLM 判断每帧是否包含 bug。以单提示为基线,模型达到 precision 0.50、accuracy 0.72。作者进一步考察两种无需微调的增强策略:二次 judge 模型重评估 VLM 输出,以及通过检索历史 bug 报告进行元数据增强提示。结果表明,这些策略仅带来边际提升,却引入额外计算成本和输出方差。研究结论是,现成 VLM 已能检测一定范围的视觉 bug,但未来进展可能需要更好地分离文本与视觉异常检测的混合方法。
Video-based quality assurance (QA) for long-form gameplay video is labor-intensive and error-prone, yet valuable for assessing game stability and visual correctness over extended play sessions. Vision language models (VLMs) promise general-purpose visual reasoning capabilities and thus appear attractive for detecting visual bugs directly from video frames. Recent benchmarks suggest that VLMs can achieve promising results in detecting visual glitches on curated datasets. Building on these findings, we conduct a real-world study using industrial QA gameplay videos to evaluate how well VLMs perform in practical scenarios. Our study samples keyframes from long gameplay videos and asks a VLM whether each keyframe contains a bug. Starting from a single-prompt baseline, the model achieves a precision of 0.50 and an accuracy of 0.72. We then examine two common enhancement strategies used to improve VLM performance without fine-tuning: (1) a secondary judge model that re-evaluates VLM outputs, and (2) metadata-augmented prompting through the retrieval of prior bug reports. Across 100 videos totaling 41 hours and 19,738 keyframes, these strategies provide only marginal improvements over the simple baseline, while introducing additional computational cost and output variance. Our findings indicate that off-the-shelf VLMs are already capable of detecting a certain range of visual bugs in QA gameplay videos, but further progress likely requires hybrid approaches that better separate textual and visual anomaly detection.
DOI 原文 · arXiv · PDF(开放获取) · DBLP
@inproceedings{abs-2603-22706,
title = {How Far Can VLMs Go for Visual Bug Detection? Studying 19,738 Keyframes from 41 Hours of Gameplay Videos},
author = {Wentao Lu and Alexander Senchenko and Alan Sayle and Abram Hindle and Cor-Paul Bezemer},
booktitle = {FSE},
year = {2026},
doi = {10.1145/3803437.3805208}
}